My Publications

Human-Computer-Interaction. Interactive Systems. Mental Workload.

image
Sebastian Pranz, Simon Nestler and Klaus Neuburg - 2020

Digital Topographies. Using AR to Represent Archival Material in Urban Space

In this paper we discuss how Augmented Reality as a form of spatial computing can contribute to the concept of a mediated city, and tackle possible problems that we understand as conflicts between different modes of spatial perception. In reference to Spatial Sociology we assume that space includes a physical dimension as well as a social dimension and discuss a multidimensional framework to analyze AR applications. We argue that spatial computing provides a digital topography that creates new ways of understanding and orientation as well as multidimensional problems. As an example we present an immersive city tour we realized in Hamm, North Rhine-Westphalia in 2018 in collaboration with the city's archive and the Ministry of Culture in NRW.

Cite as: S. Pranz, S. Nestler, K. Neuburg. Digital Topographies. Using AR to Represent Archival Material in Urban Space. In T. Jung, M. C. tom Dieck, & P. Rauschnabel (Hrsg.), Augmented Reality and Virtual Reality - Changing Realities in a Dynamic World. Wiesbaden: Springer, 2020